How much humanity for bandit skin




















Categories Add category. Cancel Save. Universal Conquest Wiki. Give Bloodbag. Give Bandage. Give Morphine. Give Painkillers. Kill Level 1 Bandit. Kill Level 2 Bandit. Kill Level 3 Bandit. Kill Survivor. Removed Skin and subtracted 20 humanity. Removed Skin. We are currently checking out back log of archived files to see if any more action is needed. We are also looking into this exploit being used to remove high value loot from Devils Castle and Rog and how much in game currency was unearned by the players who used this exploit.

As of right now, it is the decision of the Thac0 Admin team not to ban any of the players who knowingly or unknowingly used the exploit. For me, this has made the game stale and boring. In the mod which I do not want to go back to as DayZ standalone looks and feels awesome in comparison I challenged myself to be a bandit hunter.

I usually failed, but it was exciting. If I saw someone with a rag on their head, I would know that they had killed other non-bandit players and felt totally justified in shooting them in cold blood. Not only that, if I saw someone without a rag on their head, I felt a little safer in approaching them.

Not totally safe mind-you, but definitely safer than in the current standalone. This meant it was easier to form groups and build community. And this was the case not only for me but for the bandits too. It was often thrilling to encounter a group of bandits that had teamed up under the banner of the common head-rag, and duke it out with them alongside my own team-mates.

Encounters are frustrating and player behaviour is without long-term character consequences. My response to these points are simple: it is unrealistic to assume that in a small post-apocalyptic community that you or the area in which you operate would not get a reputation for killing and looting. As facial identification and style identification are impossible in this game however, we need a substitute to symbolically represent the fact that people would get an idea of threats in a local area.

As for it being unfair on bandits, it is currently unfair for anyone not a bandit. Anyway, that is what I think. Let me know if you agree or disagree. At the moment my friends and I are not playing because of how stale it has become to us. It is essentially nothing more than a large 'free-for-all' game based on a map that is far too huge to make such a game style fun. Would love to get back into this game though Standalone would be fine if it had always been this way.



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