These weapons are pretty much random. However, you do get some from certain quests. Two I can list right off-hand. The Eridian Cannon is looted from the Crimson Lance boss. They're not all that great, unless you enjoy waiting for them to recharge. Although, I still carry the Eridian Shotgun just because it deal x8, and it's a Shock-type weapon. I'm particularly fond of watching the human enemies' heads explode during electrocutions.
User Info: genocidekarma. Sign Up for free or Log In if you already have an account to be able to ask and answer questions. Question Status Eridian weapons? Answered Where can I find Eridian weapons?
Answered List or guide of all known not random eridian weapons? Answered Eridian guns? Answered Eridian Revolver? You'd need to be running 4 eridian weapons, and atleast 1 or 2 of them would need good recharge rate so that when swapping between them, your next weapon will be recharged once you fire off your rounds from the first one you use.
Good luck, man. Some lance have been known to carry them. I've picked up a glob gun and a few of the fire ones from lance soldiers of the respective element fire for pyros IbanezRokr , April 3, UTC. That's exactly my point, K1ng, to try something interesting.
Everything else has already been tried, I guess. Well, thanks again, folks, for your input. I have tried an Eridian based build on my Roland character and loved it. In fact I used it all the way from New Haven to the Destroyer. At about Lvl 26 for some reason I started having Eridian Thunder weapons pop up like mad in red chests. So I decided to try to build a character around it.
After finding a few with decent recharge, and hunting in stores and many many MANY drops and chests to find a decent Shock Trooper class deck, I began. Because of the thunders ridiculous fire rate you can unload the whole clip in a few seconds very little could stand in my way.
I also gained weapon proficiency in Eridian guns quite quickly. This helped let me keep firing even longer, and when three of your slots are thunders that you are cycling between I saved my fourth slot for the highest lvl Eridian Lightning the sniper rifle that I had come across to handle any long range encounters. I also kept a good acid and fire weapon handy in case I came up on something that was shock resistant or immune.
So while a skill bonus that effects all weapon types will work on Eridians, specific skill boosts won't, even if the weapon resembles that type. However Impact, which increases all bullet damage, does. This is mentioned briefly on the Eridian weapons page. I wish you luck with your Eridian build. I loved mine while I played it, though now I am fiddling with a support gunner build simply because I like to use ALL the guns lol. Let me know how it goes. They will only appear in Red and Lance chests or dropped.
I considered an all-Eridian loadout but haven't tried it - too many Shock Badasses. But, with the new Glob gun, I might try it after all. It's not necessarily "usually until you reach Crimson fastness", it's random.
Come to think of it when my friend Nate first started up his first time playing Borderlands, he ran a Berserker class and got an eridian in Fyrestone.
Their rarity is only green and can thus be found at the very beginning of the game. I'm pretty sure we found his up on the roof of the building at the left right after the intro. For example, any archetype is limited to only one barrel and most of them are limited in their scopes scopes do not affect accuracy.
The different grips, accessories, and stocks have not been observed to affect stats, meaning only the body and magazine can have any real effect on the weapon's numbers. Weapons of the same archetype will always have the same function, description, and general organic appearance; although the special effect may differ slightly.
Eridian weapons are composed of seven different parts, each of which affects the gun's unlisted stats, like the effective magazine size and the recharge rate. Except for the barrel, the same base sets of parts are used across all archetypes. Part value information for many of the Eridian Weapon parts are available on the talk page. Parts restrictions dictate that not all components are available to every weapon. Each gun's name is composed of two parts: the binary model number , then the archetype.
One example is the Eridian Lightning in the upper-right. However, the true model number is actually 6 bits long; anything shorter than this can be padded with 0s at the beginning so the Eridian Lightning has a true model number of The first three numbers correspond to the binary representation of the stock number, while the last three numbers correspond to the binary representation of the magazine number. Note that the Thunder Storm model numbers will always be less than four characters long since none of them carry stocks, which is represented by the string "".
The number of available model numbers is only 42 7 stock possibilities x 6 magazine possibilities. From the data gathered, none of the archetypes share model numbers, but how they are allocated is unknown. There are five manufacturer tiers , each corresponding to one or two sale values and base level requirements. Any other variations on the level requirements are due to the user's Eridian weapon proficiency. The manufacturer tier can be seen when the gun is picked up from the ground, in the debug console, or when sorting by the Brand in a character's inventory.
Eridian weapons don't use regular ammunition, instead they rely on a self-recharging energy source. Although the magazine size is marked as infinite, each shot of the gun uses a certain amount of energy from a finite magazine capacity. The amount of energy used per shot varies between the different types of Eridian weapons. The magazine will not recharge immediately after firing and will delay even further if it is completely depleted as if the gun needs time to recover from overheating.
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